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I saw some of the development screenshots and this is definitely one of the entries I was excited to try. The gameplay and control scheme is a brilliant use of the modifier, which manages to stay fun despite seeming like it's going to be the most frustrating thing ever.

Is it "so bad it's good"? I'm actually having some trouble making up my mind on that one. The gameplay certainly fits the bill, but the art, audio design, and general polish are just way too nice.

The difficulty ramp between level 0 and level 1 is pretty steep. I managed level 0 with some difficulty, but in level 1 I got wrecked in short order.

One pretty significant issue is that it's hard to tell what's part of the background and what's an obstacle that will halt your progress. Some things even seem to do damage, but 

My car stopped going after travelling in one direction for a period of time; I think this is deliberate but it did take me by surprise.

I think this one absolutely makes sense as a mobile game, though I tried it in the browser mostly out of laziness.

Thanks for playing