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I suspected from the thumbnail that the player was the person, and I was happily surprised. It's a unique idea, and I enjoyed playing it! The only issue I had was that the shotgun knocks you so far back in the last phase that you have little to no room for error when trying to get in the final choke, and the way the jumping works makes it harder. It could have been a design choice to make it really hard though so I can't say too much! I still enjoyed it!

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Thanks! Yeah, cellar phase was designed to be quite hard.

Also  I watched as someone letsplayed the game and now I'm thinking that jumping and movement feel could be reworked in something better.

Nice! It's always good to use feedback to improve the game :)