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Thanks for the feedback! VitaSoftware did an amazing job putting together the framework for the game, and all the pieces were definitely there to finish– unfortunately, one of my last changes broke the computer interaction system with not enough time to put it back together, and we got around to a lot of the requirements for a MVP way later than necessary due to the sheer scope. The two day late start didn’t help that one bit as we joined and got started a few days in, and despite it all we got pretty close to reaching the finish line. The idea behind this game was fundamentally a near-impossible challenge for one or two people with limited time, and I am incredibly fortunate to have a codeveloper that was not only willing to hear it out but got awfully close to making it a reality in time. All in all, it was a lot of fun working on this game and writing the mystery, and I hope that some day we can properly present that story.

I’m personally hoping to give some of the unfinished materials a look post jam, once some of the personal projects that have been keeping me occupied are cleared up.