Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for your feedback. I fully agree. It was way to predictable! I wanted to make it so it randomised to sometimes getting gold but the idea of not being able to work out the system didn't sit right with me.

I think I made the puzzle too hard! Sorry!

The clues were the torches in the room. There were 4 runes, 4 torches. if a torch was on, the rune was on. so it was ON, Off, Off, On :)

(+1)

Oh, nooooooo! FFS! I love these types of puzzles, that was awesome! I now feel dumb for not getting it.  I should have perhaps paid attention, but as you can imagine, when we are playing a game with the gold thme, and we are looking out for chest with gold that won't kill us, it was easy to miss the  torch clue ;) But probably I'm just the one idiot that missed this haha. Advice: in situations like this maybe give the player (or rather force them) an excuse/reason or incentive to pay attention to one of these torches at least once, so that they get a bit suspicious. Or maybe make a very short version of a puzzle obvious and easy to  teach us (but that would also spoil the mystery and surprise in the real one). Anyway, no criticism there because we only had 2 weeks so I get it if things like that could not be perfect. ;)

Haha dont worry! A lot of people missed it so it was clearly a design flaw!

Oooo I like that! Making it flicker or some sign to make it noticeable. I like it! No its all good. I enjoy the feedback :D Its a huge learning experience for next time so thank you! <3