Is there an easy way to tell if an FNA project would not be compatible with MonoGame? Eg, if I use XNA features (which both frameworks should emulate, fairly accurately), it should be fine, yes?
I only ask because I'm running a Windows 7 environment with VS 2010 Express, which locks me to .NET 4.0. In order for VS to use MonoGame, I'd have to use .NET 4.5, which requires VS 2012 or later, which requires Windows 8. Obviously it's difficult to do that, even though other options like MonoDevelop exist.