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Is there an easy way to tell if an FNA project would not be compatible with MonoGame? Eg, if I use XNA features (which both frameworks should emulate, fairly accurately), it should be fine, yes?

I only ask because I'm running a Windows 7 environment with VS 2010 Express, which locks me to .NET 4.0. In order for VS to use MonoGame, I'd have to use .NET 4.5, which requires VS 2012 or later, which requires Windows 8. Obviously it's difficult to do that, even though other options like MonoDevelop exist.

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I'm not sure that later versions of Visual Studio require Windows 8. I've run Windows 7 at work with the latest versions of Visual Studio just fine. I'm not going to be all hard on rules so I wouldn't worry too much about it. If you need some help getting things on to MonoGame proper let's chat when things are done and I could probably do a quick port :). Keep  on jammin! :)

To be fair, I think I tried to download the "Windows 8 edition" of VS2012, but it was the only version I could really track down. For what it's worth, I'm very comfortable with C#, but absolutely AWFUL when it comes to environment stuff.

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give 2017 community edition a try... https://www.visualstudio.com/downloads/