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Wow, it's been a while! This has been pretty quiet lately but I've still had some ideas bouncing around my brain, so I think I'll be posting them here now.

LEVEL 2 - GRAVE KEEPER

(NO ESCAPE FROM HADES): Players may only interact with discard piles when discarding a card.

(TOLL THE DEAD): Gain 1 Level after any player's turn in which a card was discarded.

I made this card after messing around with some friends and realizing that discard piles had a tendency to be exploitable, so I thought it could be interesting to have a disruptor for that. Maybe there are other fun ways to mess up graveyard-centered strategies, I'd love to see what others come up with!



LEVEL 2 - ANIMATE INANIMATE

DANCING SWORDS & STUFF: Choose a card in play depicting an object. For every 1 Level that card has above this card, this card takes 1 damage. You are now in control of your chosen card.

Basically a flavored way to take over opponent cards. The idea also surged from messing with friends, since it became a common occurence for object cards to be affected by stuff that personified them in some way. Also a suggested rule for this card is that you have to put googly eyes on the cards you use this on.



LEVEL 3 - MATTER GOLEM

(MATERIAL COMPONENT): When playing Matter Golem, you may choose one of your Materials, flip it, and sacrifice up to its Level. If you do, play Matter Golem for free, attaching the other card to it. Matter Golem has all of that card's abilities and their combined Level total.

(WHAT'S A MATTER GOLEM): Not much, what's a matter with you?

Silly idea, but seemed fun enough! It's my modular card thing all over again, though here it's basically just an optional 3 Level buff to a card that wasn't even active.

Anyways, I missed working on these, and I miss seeing other people's ideas! Hope to see more of this in the future!

:-)