I'm glad you enjoyed it.
tbh the game kinda went through several revisions (mostly involving tweaking the physics and timings for everything to make sure the Inconvenient Space Rocks were fast enough to be a threat but slow enough to be possible for 4 people to collectively react to them and getting the ship piloting to be the right balance between responsive and controllable and such) and there were a whole lot of dev builds which were honestly rather boring/too frustrating and overall not very fun to play. Hell, it's honestly a bit of a miracle that the game turned out in an enjoyable state.
I've also never actually played this game in multiplayer, so I would be up for playing it multiplayer, assuming that we can work out some way of getting it playable online.
Personally, I still think the concept could use quite a bit of work, and I probably did violate a bunch of best practices with the bodged synchronized physics in the game, and I'm still not entirely sure how this online malarkey works. But hey at least people enjoyed it!