Nice pixel animations and music. I've been using Gamemaker for a while now and I've wanted to make a rhythm game for a while even though I don't think GMS has the best audio functions, so kudos for the work here.
I don't know if you were just using room speed but I've never been sure how to tackle these projects in GMS aside from with delta time, else I feel like it's hard to break away from songs that are 120bpm or something else that divides well into the room speed. Even then a dropped frame can spell disaster for timing. I noticed some of the action timing when I was playing was a little off beat so I guess I was curious how you approached this stuff, and whether you'd try a rhythm game in game maker again
otherwise cool work, thanks for the game :)