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Trying out the source, opening the project in Unity 2021.1.10 (which gives of course a warning that it's updating the project from 2021.1.7). Loads of errors because it wants to run Blender which I don't have installed (yet, will fix this in a moment). Lot's of warnings about assets that have not their corresponding meta files with them.

One warning about Dialogue.cs line 85 which has an assignment in an if() expression which is likely a typo meant to be a comparison ('==' instead of '=').

So maybe it's running off the end of the intro message and therefore throwing an exception and resetting to the beginning of the message? Will check this out...

No more missing prefabs, but my build has no sound and the error remains :(

(Running that scene in the editor seems not to hiccup, but doesn't react to any input as well...)