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 Hey Retro, you're welcome! Also, sorry for disappearing: I was working on some game stuff as well :)

About the sequence problem, I think it is recurrent in Clicker Games to just get the upgrades without much thought. I guess a solution is to include quests, such that the reward of the quest is the new upgrade: however, this might prove being a bit hard... well, just an idea.

Hey Keyband, good to have you back! I saw you posted a couple games, looking forward to playing them soon!

I think quests will be a good idea, currently the game sort of has quests - when it or the farmer suggests something you should do. Later in the Adventurer/Dungeon side of game I think I will have more formal quests, like rescuing trapped miners from monsters, for example. 

Aside from that I haven't given the sequence problem much thought, I just updated the game with some massively cleaned up code, so from here, I'm gonna go back to brainstorming about the sequence idea and see what I can come up with.