We decided to split the game into 3 parts
part 1(all this will also be in the demo version)
- tutorial/learning curve
- 20% random generated content
- fixed path
- plot/story/lore introduction
- 8 unique scenarios
- 5 days of travel map
part 2 (this will be the core of the game)
- more flexibility, allow the player to explore
- 60% random generated content
- multiple paths
- 15 unique scenarios
- 30 travel map days
part 3
- multiple game endings
- 40% random generated content
- 6 unique scenarios
- 15 travel map days
Edit:
Uploaded schematic