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(+1)

Thanks for playing!

I've been using the word "kayfabe" a lot when thinking about, and sometimes when talking about, this game. It's a term from professional wrestling which basically refers to maintaining the illusion that staged events are real. I wanted to make this look as much like a janky corporate training application contracted out to interns who didn't give a shit as much as possible. I was careful to break that illusion only when absolutely necessary, and I think it works well because of that.

The crash you experienced is almost certainly a fake one. There are a few points in the game where there is no content so fake crashes were put in to hide that fact.

The "story" is definitely cringe, and I was shocked a bit by how cringe it was once I put the videos together, but I felt it was perfect for this game and this jam so I left it in.

I shoehorned the "one button" modifier in as much as possible. To be honest I was hoping for a different modifier; "one button" I could work with but it wasn't ideal.

The joke overstaying its welcome a bit is a definite issue, and one I did discover late in the development process when there wasn't much I could do about it. At some point I decided that I wanted to get in enough content so the game felt mostly complete, and quality fell by the wayside. I really like some of the presentations, even some of the later ones, but some of the others are one step above filler.