Hey there! Sorry about all the troubles. I actually run Linux myself and while I knew that the scrolling wasn’t perfect on Linux (it was about ten minutes before the jam), I didn’t think it would be that much of a mess. This sounds pretty urgent since you weren’t even able to get through the first menu… yikes.
My source code got a little messed up when trying to package the game due to some sleep-deprived carelessness, but since I have a 100% up to date backup I expect that I should have no problems finding whatever went wrong. Dialogue.cs is (if memory serves correctly) entirely useless as dialogues were removed from the game before launch. I wonder if I somehow forgot deltaTime for that scroll box, but I’ll just replace it with a scroll view to be sure.
Many of the bugs came from the last day of development where I felt pressured for time and started diving into certain mechanics with plenty of enthusiasm but not so much focus or sleep. While I’ve been a little busy with my main project over the last few days, I plan to take another look soon to get the art test cleaned up then another post-GDTV to get dialogue and my unpublished character sprites into the game, as soon as some people I wanted to talk to about voice acting are ready and able to give the idea another go.
As for the buttons, they do have working scripts under normal circumstances. I’m wondering if that’s related to some scripts breaking.
EDIT: Never mind, this one’s obvious. 0.11 is the build you downloaded. 0.111 is the hotfix that addressed a weird bug with the scrolling box, which I only ever put up for Windows. Give me an hour or so and I’ll have it up here… I must have just completely forgotten to upload. My bad!