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Thank you for your feedback! It’s really unfortunate that some aspects of the game fell apart in development. I’ll take full responsibility for the state of the game as a mix of time pressure and other obligations started to crash down on me– things got a bit messy towards the end and a lot of the mechanics that didn’t get attention until late in development ended up sinking the ship. There were a lot of valuable lessons that I learned and as my first collaboration I’m still very happy with the final outcome, since we were able to come together and make something that at least looked cool.

Looking forward to checking out your game!