I liked the concept for a jam game, I'm in the same boat in terms of getting to the falcon then getting wrecked a couple of times. I think for bullethell scrolling shooters there was a few things I would ask to change if you remade this style of game
- player controls and movement: the scrolling shooters i've had most fun with employ little to no acceleration or drag to the ship, making minute adjustments to your position really easy when you're in the thick of bullets. A smaller ship/hitbox also helps me feel like I'm in greater control of each scenario, usually something like a 1:1 ratio of my ship to enemy bullets
- i find these games often feel a lot better when each regular enemy takes 1-2 hits to destroy and gets replaced by more, than enemies that take 5 or so hits each. Obviously this depends on the enemy type - it's fine if larger ones take more hits, but getting that power fantasy feeling right is all about the ease of dispatching regular foes.
- some of the enemy fire patterns I felt like I'd managed to get myself in a terrible position that I had no hope of getting out of without destroying myself. I think this is probably the thing that would take the most time and testing to fix, but having short gaps between patterns for players to move around more would help
That's all I have though, relatively small points for a game that was otherwise pretty good fun, thanks for making it :)