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The idea of a game corporate training program game seriously popped me, I love that type of vibe. I also really loved how much attention to detail went into the whole thing.

I was fully on board from the opening and into the hygiene presentation, then going into digital safety and security and really liked that it included a different mini game for variety, but even at this stage I was starting to feel like ‘I get it’.  I did start pretty much everything just to make sure I wasn’t missing out on anything, but luckily I realised you can cheat the awareness bar to see the ending, which was a cool way to pay off the whole experience.

So yeah, the "It has to be fun to play" rule just isn’t there, and while there’s huge potential for SBIG the good unfortunately wore off a bit too soon.

But as I said awesome premise and attention to detail, so just with some editing I think it would be really great, and after saying all that I really enjoyed that you made it and appreciate what you were going for!

(+1)

Thanks for playing!

This was one of my most experimental games so far, and probably the weirdest thing I've made for SBIG Jam. It came together a lot better than I thought it would, at least in terms of overall experience and presentation. A lot of features, the login prompt and certificate in particular, I wasn't sure were going to make it in at all.

The length seems to be the number one point of contention, and it's not really a surprise to me. It's something I realized during my first full run-through very late in the development process. At that point, though, the mistakes had been made and there wasn't much I could do to fix it. Earlier, I'd shifted from only making the content that I thought would be great to trying to make the game experience as complete as possible, which was my biggest mistake. Some of the content I'm really happy with, but some of it is one step above filler (I especially hate the "worksite safety" presentations).

Unfortunately, at present time I have no plans to update this. It's very much a once-and-done project, even among my SBIG games.