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(+2)

I see great potential here! It would be nice to refine the movement (the general feeling of it) and diversify the skills that opponents give us and it will be great!

Personally, I'm also a fan of shorter but more polished levels than long ones. This also creates more frequent checkpoints and probably less discourages players if they die again shortly before the end of the level.

(+1)

I will add more skills which derive from more enemies :)
Currently looking into a better way to handle movement, wall-slide and wall-jump. But it's still on pen and paper stage.

I'm glad you found possession interesting.
I agree that level in this game fits much better, especially because of the difficulty.
Checkpoints will be required to keep most player not exiting the game.

Thank you very much  for your feedback, it's worth a ton :)