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(+1)

I think a slo-mo when defeating an elite monster (or perhaps just new monsters when you defeat the first one) would be extremely cool; however, it should be allowed to be toggled off for speedrunner's sake.

I also feel a "day/night cycle" is too simplistic; Having phases or comets (this is juice galaxy after all) that could happen at random or non-random intervals could be very nice. Having it be comets could also give a greater sense of progress after defeating the creator with it doing something to the pollywogs (werepollywogs?) that couldn't happen before then. (really glad you talked about the day/night cycle cause it gave me the idea of comets)

(+2)

Yeah now that I think about it time scale attacks should have an option to be turned off. It would be best if there was a "speed run mode" that came with both a timer and certain other things. Then again, I wonder how speed runners would react to the time scale changes. Would they find other ways to get juice, or would they just deal with it and lose some time? If it only happened to elite monsters then I think they could avoid it. I really like the idea of comets. Maybe it spawns an item where it lands and you have to find it. It would be cool if it turned the land around it blue. Maybe there could be different moons, blood moon blue moon or green moon. They could also show up at different times, because as you said it is a juice galaxy. Blue moons could cause it to rain plungers, or that could be an event on its own. Blood moons could turn all enemies into elite enemies. Green moons could lower the gravity, and maybe spawn some monster accustomed to the low gravity or even a rare boss like in terraria.