Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Thanks and sorry about the crash. The radar was pretty straightforward, the math is built into Unity.  Just subtract player position from target position, multiply by the inverse of the player rotation, drop the Z component, then scale and plot x and y.

https://gist.github.com/DennisMac/3a0fa00c0251524ac8176dff8f10e96c