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Thanks again for your feedback, Hobcramwork! 1: In relation to the gold- Currently, it is entirely luck based (something I personally dislike, and will be fixing as soon as possible). Every thirty seconds you survive, you have a 20% chance of gaining a gold piece. One of my playtesters managed to get three or four gold pieces over a few plays, while I only managed to get one after ten or twenty! So that will be changed as of version 0.6, which will introduce a few large gameplay changes!

2: The skins aren't working for you? I've been testing my game for a while, and I've never heard of this as of 0.5. In fact, I just loaded up the game, and the skins are working for me. Is there a chance that you didn't have a high enough score before you went to the unlocks screen? If not, is there any way you could send a screenshot of your problem?

3: The boss fight was meant to be pretty hard... but it's not the end of the game. I plan on introducing challenges and most likely additional bosses that more of the story. Mostly, the final "cutscene" was really only there to get you thinking about what could be going on.

I'm glad you're having fun!

1) I see, so that's why I didn't always get gold each time I had a certain number of points or reached the boss several times :p
2) Yes, I have been seeing the same screen ever since I started my playthroughs yesterday (from score 0 to 1030) such as the one below:

3) Ah, I see; that would make sense, seeing as it sounded like an experiment was taking place in a laboratory, or a building that's about to be infiltrated by some spy :)

Ah, I see what your problem is with the skins: you're in the wrong section! It's not in shop, its in unlocks XD

I'm gonna try to touch up the main menu pretty soon 

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Oh, ha ha to me then XD; on that note, I believe the problem with me not noticing it is that I thought the word 'Unlocks' was part of the game's title, due to the font not being consistent for each of the Menu items, as so:


Anyhow, I see I had managed to unlock all the skins :D

Aside from that, it occurred to me that the game sound more like it's occurring in an abandoned hospital (due to a patient showing some slight improvement in their vitals), or an experiment in a laboratory :p

Other than that, the fifth line of the Ending scene text seems to be incomplete, 'But Sir, some of the values have...' (or not?)

Also, the amount you have left doesn't display when you're fighting the boss, there's no visible indication as to when you've been hit, while the text that displays what level you're at, the amount of gold and points you have, your highscore, the boss's HP as well as your remaining HP are almost invisible/blended in with the background :p

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Also, I can't select the 'Brilliant Overload' skin despite having unlocked it, and the Skins can only be selected when you hover the mouse cursor over the the title of the skin, instead of the full line :o

Other than that, while I've discovered the amount of Gold you carry does accumulate after each game (as in, you got X amount of gold in one playthrough, died, start over, get more gold, die, and you have more gold to spend :) ), it does not increase beyond 4 (maybe due to no more gold being spawned to collect etc?), making it next to impossible to acquire the Pointless Book :/

Edit: Never mind, I managed to accumulate enough Gold in order to purchase the Grimoire, which gave some insight as to what to do to get that last achievement, and also, clever use of the names Thomas and Jefferson (& that reference to 'Lord of the Flies', which I kept forgetting about XD)