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The wall jumps where not as intuitive as I first thought.  If you're against a wall, then press against a wall and you have as much time to wall jump as there's a wall to slide on.

No, I haven't fixed any controller settings so I'm positively shocked that it worked so well. I will add complete gamepad support soon :)

Thank you very much for your feedback, it's worth a lot :)

Movement and jumping are mapped by default to some commonly used keys (like left stick movements map to w,a,s,d).

As for the wall jumping, while I can see how you got at "push against the wall to jump away", it doesn't flow naturally with the stick movement where you go into that direction to jump towards the wall, would expect to still move towards the wall to press against it, and move away from it to jump away. If moving towards the wall pushes against it and you jump away, there are several difficulties with it

* The character's movement flips into the opposite direction of the player's input
* So in order to keep going against the wall (and grab it) you have to change direction
* But what direction is it, that makes you grab the wall and cling to it?

(And having just the right distance when jumping is a major issue I have, to start with, but that's probably me...)