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Oh hey, I more or less had the same issue. The concept is pretty fun, and I liked how the first level made you realize the different mechanics very quickly (pushing, grabbing, etc). Didn't expect to die when I accidentally tossed a block the wrong way, which surprised me, but then it quickly became frustrating. Overall a pretty fun game for what it was, though

Yes, it is a rather frustrating game and not always deliberately. I felt like that helped it fit with the Ludum Dare theme "the more you have the worse it is" but in a remake I would dial it back a bit and improve the controls (and level design!)

Oh yeah, it's absolutely great for what it is. I have no doubt you would've polished it up if time allowed.