Glad you like the design of this boss. I might add the parry mechanic to other bosses too, it works great in the the gameplay. Its kind of like giving a break to the player but it also feels like a sword fight like you said. I literally designed the air attack to encourage player to dash away. I will fix the parrying to projectile on close range.
Wait for the next update. As always, appreciate your comment.
I m also thinking about turn this into a full mini game consists of few levels and sell it for a few dollars. You think thats cool?