2018.02.18 Update
I managed to get a lot more done than expected!
- The table now has a sprite (but it's blocked by the pop-up in this screenshot, hah).
- Planting system works: plants grow and can be harvested as intended.
- Planned out some dialogue and have a vague idea of how I want to go about it but the game is totally playable without it, so that's my "stretch goal" of sorts.
- Bed is now interactable.
- There's an actual window now! The sky behind it scrolls slowly. Will add these for each weather type.
- The UI actually has some design now?! Woah!
- Began the slow integration of Unity's EventSystem for full keyboard compatibility instead of this nonsense keyboard+mouse combo.
Coming up next...
- Lots of bug fixing all around. The received-item menu has stopped appearing for some reason, for one.
- Continue integration of EventSystem for totally-keyboard-based UI navigation!
- Fixing the probabilities of items on the Window.
- Those lose/win conditions... soon.
- Pre-game "intro" screen.
- More furniture / room art.