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(+1)

Lovely game. Love the ability to capture the enemies. However the game has a couple of bugs that can make the game hard to play. The music is an absolute jam and fits this near on perfectly.

When capturing enemies a capture circle is shown. This is a very great way to indicate your progress. I do wish there was a bit more feedback/polish. You can capture an enemy half way across the map, but that doesn't change your progress. I would have expected the closer your mouse, the faster the capture.

For my taste the enemies come in a bit too fast for a first wave. I want a couple of really slow enemies I can practice capturing on it when they are still moving towards me. This would also give the ability to spawn a lot of enemies in a chain.

When having captured a lot of enemies. I would have expected them to act as a resource. When shooting they would drain themselves until destroyed. This would give a dynamic of when to capture, when to take hits, and when to shoot. As these all would contribute to the amount of firepower/defences you will have. More risk and more reward.

Bugs:

  • When having captured enemies, Enemies can still hit me through my blockade killing me instantly.
  • When having captured enemies. Press left mouse button to shoot. Hold right mouse button to capture. Now when you let go of left mouse button. You and your friendlies still fire, even though you are still in capture mode.
  • Pressing space to pause the game, makes it unable to unpause. Creating a softlock you can't escape.
  • At some point my game went black and softlocked me out.