@James
There were some coding challenges I ran into and was unsure how to it really correctly.
I was wondering if you might have time for some Q&A, I'd love to ask you some questions, specifically around how I ended up implementing the buffs. I did a lot of IF/ELSE statements, and I think I could have used a Class, Struct, Scriptable Object, or pass variables by reference.
https://github.com/webthingee/TimeFlys , it's in the GameMaster.cs. I know there's a better, and more extendable way to do it, would dig some feedback/insight.