Beautiful art and good idea. It is a bit too difficult, and restarting from the beginning is unnecessarily punishing. It also means the iffy parts have more time to annoy because I had to play it four times. For example, the collision with the bats is a bit wanky, and sometimes the pattern of the boss seems impossibly difficult to face.
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Maybe I was just playing to recklessly, but quite some times he would throw my soul cage so far away I inevitably took damage, or I had to run through a hailstorm of projectiles to get close to the cage and die from that. But most likely I was playing to aggressive, and I was a bit annoyed yesterday :