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The core idea of the game is solid, and It could work very well as a unique take on the platformer genre. Unfortunately the physics can get a little unwieldy, and "wonky" as you jump about. It seems like the engine has a hard time, especially when the saw gets stuck on platforms and the character falls back to the ground due to gravity.  I also found that the player controls need a little bit of "tightening up". Sometimes they felt a little floatly, and sometimes unresponsive. The fact that the weight of the saw swinging about can have a physical effect on the player, like pulling them towards the saw, is an interesting take, but I would be careful not to fall into the trap of "taking away agency" from the player by affecting their movement too much. 

Thank you for the feedback!