Really well communicated goal, maybe work a bit on the game feels. Specifically the hitboxes for the weapons are a bit janky, and the way you rotate seems a bit slow imo, compared to using like look_at()
We actually did use `look_at()` at the beginning, but switched to linear interpolated rotation at the end to make the sword(s) feel heavier and reduce "janky"ness for the puzzles :DD