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(+1)

Interesting idea. I just ran two copies on my local machine and went to try and find the stationary one. Ran pretty hot with all those shadows! Biggest world i've seen yet for this jam.

Unfortunately I didn't have enough time to optimise!

The world is actually procedurally generated, but I didn't have time to integrate that with the multiplayer, so the game had to be built with a pre-generated world :P