The controls were very tight, which is a requirement for a game like this. It felt very snappy, and thats a good thing. The art and animation was cute, and it worked for the game. The fact that you are literally "eating" your enemies, and gaining both hunger, and health when you do so, is an interesting take. This allows for the game to be "harder", or throw more obstacles at the player, because they have this mechanic to rely on to gain back health. However, it was a little hard to tell when I was hitting enemies. Perhaps incorporating something like hit flash would help solve this problem. Currently, I believe the game lacks content, but has a solid foundation.