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The concept was fun, but the game didn't make good use of it, having what I assume to be procedurally generated maps that usually just allow you to go through the maze as normal, keeping the y level approximately the same as I never saw the mazes requiring doubling back. Additionally, the joining constraint was dramatically different depending on if the path forward was on the inside, or the outside creating what I imagine might be an impossible situation if they were both on the outside.