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very interesting take on the idea. there's certainly a lot of room to explore game-design wise here, and I do like the level design. I know you included a tutorial but I appreciated the levels actively forcing me to interact with a mechanic before testing me on it. It seems obvious but lots of people forget to do it.

I personally think the movement is a bit too slow. Additionally, it was very difficult to actually remember what my button inputs would be doing after touching some symbols, leading to me pressing the wrong inputs some times. I think this could've been alleviated by having controls for each character on screen in some way. Its possible that confusion is just inherent to the idea though.

Good entry!

(+1)

Thanks ! 

The help menu was actually a last minute addition, so I initially purposefully planned to have tutorial level.  (also, being tutorial, they were really easy to design :) )

About the movement, well... yeah, 500ms to complete the movement was too much. I could have changed that. although, the initial idea was to have more modifiers tile  including one making the movement double (moving 2 tiles at once) Doubleing the movement speed. I did not have enough time though... maybe in a future version ?

as for the movement direction, Yeah, something indicating in which direction the characters would move would have been helpfull (even for me) but with the time constraint, choses had to be made.


But hey, thanks for taking the time to evaluate the game and make the comment, makes this first GameJam an even better experience !