I love the name, and the cartoonish presentation of Biff and his iron companion. The throwing mechanic is definitely the star of the show, and in my opinion, the game should focus almost solely on this. If this were a trajectory-based game, I believe it could lead to some fun mechanics. I love the idea that the character is limited by the length of the chain around his foot. This takes agency away from the player, but then gives it back in heaps by allowing them to throw the ball. This is cartoonish, and hilarious, and it works very well in the game's favor. Also the "flying" sprite/animation also plays into this humorous theme.