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Thanks for the feedback! We got so familiar with the constellations during development, it was hard to gauge difficulty. A more robust hinting system was on the table, but unfortunately not feasible within the jam time limit.

Yeah, it's hard to tell if a game you made is too hard or too easy :D And at least y'all submitted a working game :'D I hope next jam I get finish in time haha :) Good luck to you all!