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I think the general concept of having to play as the villan and then come back as the hero to fixe things, could be interesting but in a different game type, i.e. a platformer where the villian destroys the level to achieve an objective, but now as the hero you have to navigate the level you have "created" by destroying it. Here, I don't really see the point. It just feels like playing the level, then coming back and playing a less interesting version of it.

Also the frogs keep getting stuck with tongues out, making it impossible to capture them.

Thanks for the feedback. I really wanted to pay more attention to the game but it wasn't possible :( kk I plan to work on the idea during the week.

about the sabos, they are not for capture, but to convert the frogs to the villain's side, because when the hero enters the level he will have to defeat the frog.