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I also learned that the investment gains are capped, since public relation is capped at 100%. Since everything costs exponentially, this means that it's impossible to keep up with the game from investors' money alone. I gave up on playing the game after few in-game years waiting. The game also doesn't really go anywhere without mining asteroids, as I no longer receive new logs from this new way of playing.

So I guess the "mining and destroying the world" part really is the only intended way to play the game.

And for my feedback.... I got somewhat terrified (and a bit disturbed) when the gradual world change is also accompanied with the gradual "darker" music change. It really gets to me when that happens, all the way until the last stage of environment destruction! So I guess that musician of yours have accomplished their task on trying to stop me from "progressing" any further. Now I don't want to mine asteroids anymore lol.

The game also lacked the ability to save, but judging from the finite gameplay, I guess it's fine, since I don't plan on replaying the game anymore.

One last thing to note, change the splash screen. It's not even difficult to do that from Godot itself, so please do it in the future.

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OK, I'm facepalming seeing that splash screen now that you mentioned it, lmao. As director I take full responsibility for that – most of the work on this was done in a three-week timespan, but that's the sort of thing I should have noticed when playtesting, then gone back in and fixed a long time ago. We'll probably release a small update soon with stuff like that sorted out – I can probably jump in and change that no problem.

EDIT: I tried making bigger changes when I did this and I'm not sure if I want to push out a big update or just revert back to a simple splash screen fix yet. Eventually some update will be uploaded, but I don't know when, depends how large it winds up being when we either upload it or scrap everything and just change the splash screen as originally intended lol.

Also, it's great to hear the evolving soundtrack had a visceral impact like that. I'll definitely keep that in mind for future games.