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The idea of this game has some China Miéville vibe. Nice concept! Moving the life/ammo meter down sounds like a good idea. I also wasn't sure what those collectibles actually do.

I didn't manage to kill that end boss with its infinite minions. But I liked the overall setting and visuals. Guess this might also work as kind of an endless runner game with varying (maybe procedural) levels.

Thanks! Those collectibles are healing/refilling the ammo. The boss can be a bit overwhelming, depending on how well the AI manages to get up the stairs.
Making the levels procedural would work, but requires way more planning. At the moment everything is scripted with trigger boxes.