Yeah, ran out of time for coding, so I hadn't really got much in the way of play testing done. So thanks for that feedback. And I'm sorry to say the taxi will undergo a redesign, so I can use wheel collides to get a better feeling handling system. Although it might just be separating the wheels and body to separate objects. I'm right now taking in ideas and waiting for the voting to end before I update it more. I'll also look at get SFX in the near future to help it out. The feel I want to go for is something like a combination of crazy taxi, burnout paradise, and some of tony hawks, to make for some fun stunting play. Maybe with a timer in which to try and hit continually spawning "targets" have a way of keeping track of the score, and if once that's done, it is well revived expand upon it further by getting it out of the prototype stage.