I love this take on the theme! this is a very well done bullet hell with a unique mechanic that is quite impressive. I like the scaling difficulty with player success. I would like to see it joined with a system that rewards playing well cause as is the game actually gets easier when you take damage. the art is simplistic but it's presented with style and cohesion which really makes the game look good. The number one thing this game is missing is JUICE. a bullet hell that lacks juice is like peanut butter without jelly. I would add particles, screenshake, animations, googly eyes, and just make the game feel amazing. I promise you it will be 10x as fun if you do. checkout this video for a great example of how important juice is
Overall amazing work. you should be proud of this :DViewing post in Sensory Overload jam comments
Thanks for the feedback, really appreciated ^.^
Yup, I wanted to implement some camera shake, and other effects, but I had to give up on those due to the time constraints :/ This is my first time coding a game in HTML5/JavaScript so a lot of my time was spent figuring things out, which meant less time to work on nice-to-have features. So i had to settle for some mediocre bleep-bloops as feedback ><
As for the reward for good play... that's a good question! I'm not entirely sure what would work here. Maybe there could be a threshold on the meter, and if you are above it when the level/difficulty changes, you get some sort of stat bonus? Could be simply more damage, more resistances, maybe an extra life of sorts? Or a powerup that allows you to temporarily slow down time without taking damage?
I might continue working on this next weekend. Adding some more JUICE~