had a fun time with this one! i like the tactical choice of big ship vs small ships, and the ever-growing size of the big ship means there's a push-and-pull where sometimes you have to "power down" and reset your upgrades
art-wise, i think the game would benefit from a consistent pixel size - like, making all of the sprites the same resolution. this is a good practice in pixel art generally. (the big ship makes sense though, since it's the same graphic upscaled as it grows)
aside from that, it seems pretty well-constructed mechanically and could be pretty sick if given more post-jam polish