Hi @redcorduroy,
Thank you very much! For sure, Epic would appreciate your comments too.
1- Yeah, that's Nanite!
2- Oh, true! But only with one rock, right? It's probably related to Nanite and its 'minimun LOD' thresold. But it shouldn't dissapear...
3- Yeah, that's Lumen! And related to Nanite too, as shadows are less detailed with distance, based on mesh detail (which is reduced with Nanite).
4- I don't notice any strange behaviour on that effect; always seeing it correctly.
5- Confirmed, it's motion blur. There is something strange over there... like a lot of noise around the character.
6- True again. Related woth the 'new' volumetric sky system.
7- I think so, too. They commented it on the Digital Foundry review. It should save some things on cache, so it could run smoother in a second run. Also when implemented a faster loading system, as in PS5.
8- TSR is always enabled, as it won't hit on performance. Those options has slightly different TSR resolution (75% and 50%, if I remember well) and specially, it lowers things like AA, PostProcess, Bloom, textures, etc.
Best regards!