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(+2)

Didn't even bother to program in minesweeper, smh

Seriously though, this was great. Only criticism is maybe the things you do were spread a bit thin but given a jam that's to be expected. 

Perhaps if this were to be taken further pacing could be more varied. If you look at something like cook serve delicious, it has 2 rush hour periods that are frantic before the game slows down again and I think this game could benefit from something more chaotic like that. 

Could easily see this game winning the jam.

Thank you so much for the detailed comment Brandon JS Lea.

Completely agreed with the criticism, we prioritized having all the flow, polish and onboarding working properly before prioritizing more gameplay stuff, and guess what, we learned that 48h is not a lot of time HAHA

Related to your suggestion, yea! It was clear for us that the timeline mechanic is very versatile, there's a lot of space to new mechanics and references to be based on, games such as Warioware, Cooking Mama, Feel the magic, and other micro-games references. Having a frantic moment with speed up would be also amazing to see in action, thanks a lot for the suggestion.

And sorry for taking so long on the reply, we have not won the jam but on the peeps vote, we got #14, which is great! Couldn't have done without you <3 Thanks a lot again!