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What an absolutely superb concept.  I commend you on not only building out the cool mechanics and gameplay, but also developing an amusing backstory and visuals to go with it.  Very nice!

As mentioned by ghost_dad, I think a "grace period" between getting caught would be useful.  Say 1 or 2 seconds where you have a chance to hide or get out of the light.  Failing that, even just adding a delay and some sound/animation to indicate you've been caught would help make it feel less abrupt.

The music was good, but I think the game could have had more other audio to make it feel more ambient.

The gameplay was great, but I think the difficulty spikes to hard and new mechanics are introduced too quickly.  I think that just comes down to time and being able to add more levels to make the progression feel more even.

Overall, really great work!