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(+2)

First thought:

Now THAT is a catchy song!

But other than that, this game really oozes style.  Very cool concept.

I was extremely glad when I got that first sloth energy boost, because the slow movement at the start was quite excruciating!  I'd probably make that powerup a bit more obvious and a bit earlier on so as to not put the player through too much pain before that relief.  It could probably even make a nifty little cut-scene/gag.

Visually, it's got a cool style, but it could use some polish.

I think it's a really awesome concept, and I think if you used this as a base prototype and went to town on polishing up  the gameplay and visuals, you'd have a pretty nifty game.

(+1)

Thank you very much!  We really loved making this and are glad that people are enjoying it! 

There is definitely plenty to polish, and we fully intend to do so now that we can take a small step back from "rush-rush-rush!" :-)

As for the Slothbux position, we have a patch planned for this evening that will address that very issue, including making the first one closer so as to introduce people to it quicker and better space-out the pick-ups!

Hope to have you playing it!

Thank you so much for playing and for your positive feedback!