Thank you! One of the few projects I feel like I 'scoped' correctly-- I had the whole game essentially completed minus sound a day before the deadline (that never happens with me). I didn't quite accomplish what I had out in my head for the dodgerolling & the tilt/switch/rotation mechanic, but I left it in, it essentially does nothing :p But yeah usually I'm scrapping features on the last day, not adding new stuff, so I was happy about that :) Godot is a fantastic engine, I use it for all my games-- this is the first one I made in Godot 3.0. The 3D renderer is better than ever :D