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Thank you!  One of the few projects I feel like I 'scoped' correctly-- I had the whole game essentially completed minus sound a day before the deadline (that never happens with me).   I didn't quite accomplish what I had out in my head for the dodgerolling & the tilt/switch/rotation mechanic, but I left it in, it essentially does nothing :p  But yeah usually I'm scrapping features on the last day, not adding new stuff, so I was happy about that :)  Godot is a fantastic engine, I use it for all my games-- this is the first one I made in Godot 3.0.  The 3D renderer is better than ever :D