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(+2)

Nicely done, Brohmyr and Warlikefury! I admit that the dual controls took some time to get used to, but that time was just long enough to finish the game. I love love LOVE the animations on the two characters. Whichever of you is doing the art for your games is killing it. 

I did have a small problem with the level design in that I reached the end  without ever seeing the sun stone path required to beat the game. Fortunately, you have Drizit to scout about and I found the missing bits quickly, then used the spikes nearby to respawn Klunk back at the top of the cave. 

Overall, super well done y'all. Keep up the good work! I look forward to seeing what you make in the future!

(+2)

Thanks man. This was a blast to make. Yeah, I never played the two in tandim much. I just pulled Drizit out whenever I needed him and then rested him on Klunk for fast stam recharge...lol.

Thanks for the great words. Yeah, I was just focused on the layout and didn't want to accidentally not make it in time before adding something to elude to the sun switches in the end. Thanks for the awesome feedback.

As for the animation, that's myself. Something I'm able to bring to the table from my occupation. Since we were going with no words, I wanted to make sure (and quickly) how to get some nice expression and readability in there. Games, I'm more used to 3D work so I'm still adapting with sprites and how to manage. I keep making the characters fill the whole frame in their stance before thinking of giving them space to swing around...ahahaha. Next 2D game project I'll nail that down :P