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5* on presentation, especially for it all being homemade! The neon-drenched, sunset, synthwave vibes absolutely took me away! Perfect for a skateboarding game.

Unfortunately, having so little control over my own character meant that there just isn't much gameplay here. It feels good to pull off a Tony Hawk's-style grind (again, major props for sound design), but being penalized when my ability to steer out of the way of an obstacle is limited... not as much. There's also enough downtime between jumps & grinds that I wonder if you could add some kind of manual / balance mechanic to keep a combo meter up? Or speed up with each successful trick like Space Invaders?

Thanks for the submission, and I'll be vibing to that music all afternoon!

Massive thanks for checking out our game, Dino! Totally agree with you on the mechanics, we'll definitely work more to finesse the obstacle randomness and collisions. Great suggestion with the combo meter, we had that in mind while making the game during the 48 hours but did not get a chance to make it in the end. 

Glad that you still enjoyed our game! Thank you for playing :D