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(2 edits) (+1)

I got a single-player test run in, and am very impressed at the foundation here!

1) The nice retro 8-bit/pixelized look of the core is fantastic.  On all units, really, but the core was just all around impressive. :-)
2) I like that the resources require doing more than turtling in and building up to be effective--you have to engage.
3) The fact you've got this done in just a couple weeks is massively impressive in and of itself.

As for suggestive feedback... I would love to see the overall game speed cranked up about... oh 50-75% maybe?  Right now it's seems you're going more for what I consider a micro RTS (meaning the battles are small scale with a focus on individual units--think Command & Conquer), versus a macro RTS (where it's more focusing on a large scale, and you're sending mobs of units and just concerned about army movements as a whole--a la Supreme Commander).  This is completely personal preference, but I think micro RTS need to be faster paced to really get a firm footing in the intense, small scale battles where each unit matters and you have to react **NOW** to win.  

(+1)

thank you, for the valuable constructive and detailed feedback.

you are right, i agree with you, it is does feel a bit slow, and i also agree with you, in this type of games(as you called micro focused RTS), it needs to be quick, and responsive.

i am really glad you gave it a shot, and tried it, even if single player, 

i'll probably continue working on this game on the side lines for now, and from time to time. and hopefully there will be a further improved iterations of this one. with more functionalities and whatnot.

(+1)

Awesome!  :-) 

Our time-zones are about as off as they can get, but I'd be interested in giving a go with you sometime, and if you decide to put some real focus into it, make it known in the discord, so I can follow your development.  :-)