This is really impressive! I really love how the combat works! The level design is also quite intuitive, i never questioned where i needed to go (i didn't even notice the quest marker for a while because i never got to the point of needing it). I'd recommend moving the potions and knives that start behind you forward a bit, so the level keeps flowing in the right direction, but otherwise everything is in an intuitive spot!
My biggest suggestions would be to lock the the camera position while holding melee attacking, so the player isn't flailing their head around in combat, and to switch up the controls slightly (maybe left click melee, right click block, and shift, or middle click for the knives), I personally had a hard time using the block on middle click
I did not get very far into the game, as I'm trying to review as many games as possible to give exposure to less reviewed games, but I will definitely come back to this before voting is over to experience more of the game (and I'll update my review accordingly)